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The engine, still in development, consider to manage the following feature in the near future:
- edges
- quad face surface delimitation.
- Sphere real rotations.
- Forces evenments (based on explosion etc.)
- I forgot to handle collisions, it’s in priority on my todolist
Currently, the engine is capable to manage :
- spheres
- infinity planes
- boundArea ( bounding volume based on a box )
- advanced contraints ( with or without mass )
- verlet box
You can use several instances of the engine for a single scene, permitting to compute in the different intances espectively a falling leaf, and a character cloth simulation. |
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