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Flash Components > Design & Effects > Dynamic Blend

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Dynamic Blend
  Flash Components / Design & Effects

Author: GOusable
Price: $15
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This Flash component allows you to dynamically build blend groups based on your symbols. Blend groups can be used to create custom gradients, distribute a number of objects to some space, create 3D effects
It can be used as a component in Flash MX 2004 or later.
Resulting movie will require Flash Player 7 or later.

If you are going to create content for older versions of Flash Player (5 or 6), please see previous version of Dynamic Blend.
Blend groups can be used to create different visual effects.
Dynamic Blend Flash MX 2004 component acts similar to Blend tools in CorelDRAW or Freehand, but, unlike them, builds blend groups dynamically, e.g. as a movie is playing.
As a result, it will help to create very small SWF files (good for preloaders).
It is strongly recommended that you learn something about using Blend tools in a program like Freehand - it will help to use this component more efficiently.

What's new in version 2:
- Dynamic Blend v.2 utilizes Macromedia version 2 Flash Component Architecture.
- You can add movie clips and the Dynamic Blend component to the scene in any order .
- Now there can be unlimited number of blend groups within one parent clip (or placed at the _root). Just put as many as you like clips and component's instances on the scene in authoring environment, assign appropriate instance names, other parameters and publish.
- Place blend groups on different layers in authoring environment, or even on one layer - it matters no more!
- New methods added to rebuild blends more easily.
- Now you can completely remove blend from scene with clearBlend() method.
- With class constructor you can create Dynamic Blend groups from scratch during runtime, using movie clips in library.
- Help system with API documentation.

You can also dynamically:
- Move, rotate and scale one or two of your base objects;
- Change their colors or Alpha while the movie is playing;
and then rebuild blend group using rebuildBlend() method.

 
     
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